Synopsis
PDX_MSGT gdx_WriteGLTF2(long option, int gdxModel, const char *gltfFile, const char *asset)
Purpose
Write a glTF file from a GDX model
Description
See gdx_WriteGLTF for general description. This function maps each GDX_TESSELLATED_GROUP entity to a single mesh. Each mesh will have a single primitive for all the triangles, a single primitive for each polyline and a single primitive for all the points. The polylines have to be split out to individual primitives so the data is interpretted correctly.
Input
option
GDX_BINARY
Save as single binary file .glb
gdxModel
GDX model to process and map to glTF
gltfFile
Name of glTF file to create (.gltf) or (.glb)
asset
Name of application creating glTF file
Return
GDX_NOERR or error