Synopsis
PDX_MSGT gdx_ShellImproveFaceOrients(long option, MDA_PTR gdx_shell_ptr, int *shell_orient)
Purpose
Will improve the orientation of all the Faces in the Shell.
Description
This function will improve the orienatation of all the faces in the Shell based on its adjacent face. The algorithm is as follows: Check the topology of the Shell and decide whether each Face should be trimmed based on its normal or loop directions. If the trimming was done based on their loop directions, orient each adjacent face according to its neighbors. We are making the assumption that the first face is oriented in the correct direction. First loop must be the outer loop in all faces to be improved (gdx_SolidImproveInOutLoopDir use GDX_NO_FIX_LOOP_DIRS option).
Input
option
No options
gdx_shell_ptr
The valid GDX Shell database pointer
Output
gdx_shell_ptr
The valid GDX Shell database pointer
shell_orient
GDX_OK
The data is good
GDX_IMPROVED
The orientation of the faces has been improved
GDX_NOT_GOOD
The faces were not oriented in the same direction. Returned only when the GDX_CHECK_ONLY is used.
GDX_IMPROVE_FAILED
The faces could not be oriented.
Tolerances
MODEL_SPACE_PNT_TOL
NORMAL_MAG_TOL
ANGLE_TOL
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Return
GDX_NOERR
Low level error return
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