NAME
GDX_COMPONENT - Component
GENERAL DESCRIPTION
A GDX component is used to represent a part, assembly or both (hybrid). If the number of instances is zero and the number of geometries is not zero the component represents a part. If the number of instances is not zero and the number of geometries is zero the component represents an assembly. If both counts are not zero the component represents a hybrid.
DDF SPECIFICATION
entity 200:0 GDX_COMPONENT "GDX Component"
{
| vstring | id; | |
| count | ninstances; | |
| struct | instance[ninstances] { | |
| vstring | id; | |
| ptr | component | reftype = (200:0); |
| double | matrix[]; | |
| int | state; | |
| }; | ||
| count ngeometry; | ||
| ptr geometry[ngeometry] reftype = (0:0, 1:0, 2:0, 3:0, 4:0, 5:0, 6:0, | ||
| 7:0, 10:0, 11:0, 12:0, 13:0, 14:0, | ||
| 15:0, 16:0, 17:0, 18:0, 19:0, 20:0, | ||
| 21:0, 45:0, 46:0, 47:0, 48:0); | ||
| ptr parameters reftype = (110:0); | ||
| vstring | data; |
FIELD DESCRIPTIONS
Unique component identifier
Number of instances or zero if component is a part.
Instance identifier.
Pointer to a component to be instanced.
Transformation (GDX_MATRIX) to be applied to component or NULL if identity.
Visibility state of instance.
Number of geometry entities or zero if component is an assembly.
Array of pointers to geometric entities in this component.
Pointer to the model var entity for units and tolerances of this component.
Data field (used internally).